Organic
Toothless The Dragon - How to train your Dragon
the main characteristics of this character:
- Walks on 4 legs
- Can fly
- Has a broken tail wing, needs a rider to fly
- takes on some characteristics of a human
- uses facial and body language to show emotion
The model for a character like this would be made and the rigging would be done using bones. The character would be skinned and then animated, difficult to model and to animate. Morther would be used for facial expressions.
Shrek the Ogre - Shrek
The characteristics of this character:
- walks on 2 legs
- uses human like motion
- has many different facial expression
- can display expressions through body language
Although being difficult to model, once bipeded and skinned the inbuilt biped actions can be used to aid in animating the character. Morther again could be used fr facial expression.
Object
Wall-E the robot - Wall-E
Characteristics:
- Moves on tyre tracks
- uses body language/parts of the robot to express emotion
- limited language functionality
Modelling would be difficult, animations would be done on the time line, perhaps bones to make animation a little easier. Very difficult to animate, eye expressions and body language could be done using morther tools.
Lightning Mcqueen - Cars
Characteristics:
- Uses 4 wheels to move
- expression done using eyes and face
- front window screen makes the cars eyes
- can use wheels to walk
- can speak and has a mouth
Rigging this character would be done using bones for now, but further research would be needed into how to rig and skin a car. Facial expression could be done using morther tool.
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